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Gaming Architecture & Programming : Question Paper May 2015 - Information Technology (Semester 8) | Mumbai University (MU)
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Gaming Architecture & Programming - May 2015

Information Technology (Semester 8)

TOTAL MARKS: 100
TOTAL TIME: 3 HOURS
(1) Question 1 is compulsory.
(2) Attempt any four from the remaining questions.
(3) Assume data wherever required.
(4) Figures to the right indicate full marks.
1 (a) Discuss the contents of game design document.(5 marks) 1 (b) What is the need for good architecture design.(5 marks) 1 (c) What are the tools for game development.(5 marks) 1 (d) Describe a recommended directory structure for starting a project.(5 marks) 2 (a) What are the steps followed in creating the game specifications.(10 marks) 2 (b) Explain Re-usability in software.(10 marks) 3 (a) What are Research goals and Research resources.(10 marks) 3 (b) Explain Re-usability in software.(10 marks) 4 (a) Explain implicit invocation architecture style.(10 marks) 4 (b) Explain the seven golden principles of effective design.(10 marks) 5 (a) What are smart pointers? Explain Shared_ptr and weak_ptr with an example.(10 marks) 5 (b) Explain the popular source control actions.(10 marks) 6 (a) What are user interface components? Explain the different ways of user interface.(10 marks) 6 (b) Explain the properties required in a sprite class for animation.(10 marks)


Write short notes on any four of the following:-

7 (a) Stage 1 for game loop(5 marks) 7 (b) Resource file structure(5 marks) 7 (c) Lex and Yacc(5 marks) 7 (d) 3D graphics pipeline(5 marks) 7 (e) Scene node(5 marks)

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