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Gaming Architecture & Programming : Question Paper May 2014 - Information Technology (Semester 8) | Mumbai University (MU)
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Gaming Architecture & Programming - May 2014

Information Technology (Semester 8)

TOTAL MARKS: 100
TOTAL TIME: 3 HOURS
(1) Question 1 is compulsory.
(2) Attempt any four from the remaining questions.
(3) Assume data wherever required.
(4) Figures to the right indicate full marks.
1(a) Explain tokenization with any game example (10 marks) 1(b) What is object factory? explain in detail (10 marks) 2(a) Explain the use of direct-x in game development .(10 marks) 2(b) What is hard architecture and soft architecture ? explain in brief .(10 marks) 3(a) what are three stages of running game? explain in detail (10 marks) 3(b) why are coding phase important ? explain the coding priorities that to be established as a part of technical design .(10 marks) 4(a) What are three stages of running game ? explain in detail .(10 marks) 4(b) Explain in detail the cleanup process to be follwed during and after the game exit (10 marks) 5(a) What is source control ? explain in brief the different functionalities provided by source control system (10 marks) 5(b) Explain the various platform on which game can be deployed on ? what are the advantages and disadvantages of each of this platforms ?(10 marks) 6(a) explain game play research .(10 marks) 6(b) Discuss the content of game design document .(10 marks) 7(a) Audio formats (5 marks) 7(b) Chroma key (5 marks) 7(c) 3D Graphics Pipeline(5 marks) 7(d) Game inventory(5 marks) 7(e) Sprites (5 marks)

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