Gaming Architecture & Programming - May 2013
Information Technology (Semester 8)
TOTAL MARKS: 100
TOTAL TIME: 3 HOURS (1) Question 1 is compulsory.
(2) Attempt any four from the remaining questions.
(3) Assume data wherever required.
(4) Figures to the right indicate full marks.
Explain the following in detail (any two):-
1 (a) Implicit Invocation.(10 marks)
1 (b) Object Factory.(10 marks)
1 (c) Architectural style.(10 marks)
2 (a) Explain different types of game genre with an example.(10 marks)
2 (b) Discuss the contents of game design document.(10 marks)
3 (a) What do you understand by blue-sky research? Why is it dangerous?(10 marks)
3 (b) What are the phases of game development? State the process,people involved and the outcome of each phase.(10 marks)
4 (a) Identify the tokens of any game of your choice and draw:
(i) Token Interaction Matrix.
(ii) Token Class Hierarchy.(10 marks) 4 (b) Mention the components in the main tiers of game architecture.(10 marks) 5 (a) What are hard and soft architectures? Which one is preferred for easy maintenance and why?(10 marks) 5 (b) Explain game play research.(10 marks) 6 (a) What are scripting languages and why are they preferred for game play?(10 marks) 6 (b) What are principles to be followed for effective use of factory method?(10 marks)
Write short notes on (any four):-
7 (a) Difference between game and business application. (5 marks) 7 (b) Software Factory.(5 marks) 7 (c) Code Priority.(5 marks) 7 (d) Graphic file formats and Audio formats.(5 marks) 7 (e) Game display technologies.(5 marks)