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Gaming Architecture & Programming Question Paper - December 2015 - Information Technology (Semester 8) - Mumbai University (MU)
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Gaming Architecture & Programming - December 2015

MU Information Technology (Semester 8)

Total marks: --
Total time: --
INSTRUCTIONS
(1) Assume appropriate data and state your reasons
(2) Marks are given to the right of every question
(3) Draw neat diagrams wherever necessary
1 (a) Explain the game design aspects. 5 marks

1 (b) What is 2D display technology. 5 marks

1 (c) Explain three tier architecture of game development. 5 marks

1 (d) Explain Peek Message. 5 marks

2 (a) Explain the steps in game development process. 5 marks

2 (b) What is software factory? Give details about the various groups in software factory. 5 marks

3 (a) Explain any two Architectural styles with example. 5 marks

3 (b) Explain Game build process. 5 marks

4 (a) What do you mean by design pattern? Explain any five with an example. 5 marks

4 (b) What is cleanup in game explain detail. 5 marks

5 (a) What is Research goal? Write the various research goals for a football game. 5 marks

5 (b) Explain user Interface Controls. 5 marks

6 (a) Explain the various ways to capture mouse events. 5 marks

6 (b) Explain 3D graphics pipeline. 5 marks

Write short note on (any four).

7 (a) Smart pointers. 5 marks

7 (b) Game Design Document 5 marks

7 (c) Types of error and bugs 5 marks

7 (d) Hardware Abstraction 5 marks

7 (e) Scene node. 5 marks

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