Question Paper: Computer Graphics & Virtual Reality : Question Paper Dec 2015 - Information Technology (Semester 5) | Mumbai University (MU)

Computer Graphics & Virtual Reality - Dec 2015

Information Technology (Semester 5)

(1) Question 1 is compulsory.
(2) Attempt any three from the remaining questions.
(3) Assume data if required.
(4) Figures to the right indicate full marks.
1 (a) Explain various image representation techniques.(5 marks) 1 (b) Explain haptic rendering pipeline.(5 marks) 1 (c) Explain different types of virtual reality systems.(5 marks) 1 (d) Differentiate between Raster scan and Random scan display.(5 marks) 2 (a) Explain any computing architecture for virtual reality.(10 marks) 2 (b) Explain Sutherland Hodgeman polygon clipping algorithm. Clip polygon ABCDE against window PQRS. The coordinates of the polygon are A(80, 200), B(220, 120), C(150, 100), D(100, 30) and E(10, 120). The coordinates of the window are P(50, 50), Q(50, 150), R(200, 150) and S(200, 50).(10 marks) 3 (a) What is morphing and warping? Explain techniques used in morphing & warping.(10 marks) 3 (b) With respect to 3D transformations, describe the steps to be carried out when an object is to be rotated about an arbitrary axis. Specify all the required matrices. State your assumptions clearly.(10 marks) 4 (a) Consider a triangle ABC whose coordinates are A(10, 20) B(30, 40) and C(50, 20). Perform the following transformations: (Specify the matrices that are used).
i) Translate the given triangle by 3 units in X direction and -2 units in Y direction.
ii) Rotate the given triangle by 30.
iii) Reflect the given triangle about X=Y
iv) Scale the given triangle uniformly by 2 units.
(8 marks)
4 (b) Write a function to fill a region whose boundaries are specific by different colours. Explain the algorithm.(8 marks) 4 (c) Explain the test (s) to determine whether the point is inside or outside of polygon.(4 marks) 5 (a) State mathematical equation for Bezier curve. Find the Bezier curve which starts at (x0, y0)=(20, 20) and ends at (x3, y3) = (40, 10) and has control points given as (x1, y1)=(0, 10) and (x2, y2)=(30, -30).(10 marks) 5 (b) What is the significance of modelling in virtual reality? Explain any modelling technique used in virtual reality.(10 marks)

Write short note on (any four):

6 (a) Fractals(5 marks) 6 (b) Projections(5 marks) 6 (c) Aliasing and anti-aliasing techniques(5 marks) 6 (d) B-spline curve(5 marks) 6 (e) Application of Virtual reality.(5 marks)

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