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Gaming Architecture & Programming : Question Paper May 2013 - Information Technology (Semester 8) | Mumbai University (MU)
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Gaming Architecture & Programming - May 2013

Information Technology (Semester 8)

TOTAL MARKS: 100
TOTAL TIME: 3 HOURS
(1) Question 1 is compulsory.
(2) Attempt any four from the remaining questions.
(3) Assume data wherever required.
(4) Figures to the right indicate full marks.


Explain the following in detail (any two):-

1 (a) Implicit Invocation.(10 marks) 1 (b) Object Factory.(10 marks) 1 (c) Architectural style.(10 marks) 2 (a) Explain different types of game genre with an example.(10 marks) 2 (b) Discuss the contents of game design document.(10 marks) 3 (a) What do you understand by blue-sky research? Why is it dangerous?(10 marks) 3 (b) What are the phases of game development? State the process,people involved and the outcome of each phase.(10 marks) 4 (a) Identify the tokens of any game of your choice and draw:
(i) Token Interaction Matrix.
(ii) Token Class Hierarchy.
(10 marks)
4 (b) Mention the components in the main tiers of game architecture.(10 marks) 5 (a) What are hard and soft architectures? Which one is preferred for easy maintenance and why?(10 marks) 5 (b) Explain game play research.(10 marks) 6 (a) What are scripting languages and why are they preferred for game play?(10 marks) 6 (b) What are principles to be followed for effective use of factory method?(10 marks)


Write short notes on (any four):-

7 (a) Difference between game and business application. (5 marks) 7 (b) Software Factory.(5 marks) 7 (c) Code Priority.(5 marks) 7 (d) Graphic file formats and Audio formats.(5 marks) 7 (e) Game display technologies.(5 marks)

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