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Gaming Architecture & Programming : Question Paper Dec 2012 - Information Technology (Semester 8) | Mumbai University (MU)
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Gaming Architecture & Programming - Dec 2012

Information Technology (Semester 8)

TOTAL MARKS: 100
TOTAL TIME: 3 HOURS
(1) Question 1 is compulsory.
(2) Attempt any four from the remaining questions.
(3) Assume data wherever required.
(4) Figures to the right indicate full marks.
1 (a) Explain game development process.(10 marks) 1 (b) Explain hard and soft architectures.(10 marks) 2 (a) What are tokens? Explain tokenization with an example.(10 marks) 2 (b) Explain source control system.(10 marks) 3 (a) State design patterns that are commonly used in game design.(10 marks) 3 (b) What are research goals and explain blue-sky research?(10 marks) 4 (a) Explain various platforms on which game can be deployed on. What are the advantages and disadvantages of each of these platforms?(10 marks) 4 (b) What are the three stages of running a game? Explain in detail.(10 marks) 5 (a) Describe the 3D graphic pipeline in detail. Explain the various inputs to this pipeline and the operations performed on by its graphic pipeline.(10 marks) 5 (b) What are the core groups in software factory and their interactions?(10 marks) 6 (a) What is DirectX and OpenGL?(10 marks) 6 (b) Explain different types of game genre with an example.(10 marks)


Write short notes on (any four):-

7 (a) Symmetric and Asymmetric Interaction(5 marks) 7 (b) Audio Formats.(5 marks) 7 (c) Game Engine.(5 marks) 7 (d) Game documentation.(5 marks) 7 (e) Game play.(5 marks) 7 (f) Scene nodes.(5 marks)

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