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Gaming Architecture & Programming : Question Paper May 2012 - Information Technology (Semester 8) | Mumbai University (MU)
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Gaming Architecture & Programming - May 2012

Information Technology (Semester 8)

TOTAL MARKS: 100
TOTAL TIME: 3 HOURS
(1) Question 1 is compulsory.
(2) Attempt any four from the remaining questions.
(3) Assume data wherever required.
(4) Figures to the right indicate full marks.
1 (a) What are the various phases in game development? State the process, people involved and the outcome of each phase. (10 marks) 1 (b) What are the two methods of drawing text on screen and what are its advantages and disadvantages?(10 marks) 2 (a) What are the research goals and explain blue sky research? (10 marks) 2 (b) Explain Tokenization with Pong game. (10 marks) 3 (a) What are the three stages of running a game? Explain in detail.(10 marks) 3 (b) What are the methods of compression in use?(10 marks) 4 (a) Write short note on 3D Graphics pipeline.(10 marks) 4 (b) Write in brief, how DirectX can be implemented?(10 marks) 5 (a) What are smart pointers? Write a short note on the different ways in which they can be implemented. (10 marks) 5 (b) Describe the game build game process.(10 marks) 6 (a) Define middleware? Describe the popular 3D-engines currently in use.(10 marks) 6 (b) What are the core groups in software factory and their interactions?(10 marks)


Write short notes on (any four):-

7 (a) Lua.(5 marks) 7 (b) Hard and Soft architectures.(5 marks) 7 (c) Scene Nodes.(5 marks) 7 (d) Open GL.(5 marks) 7 (e) Python.(5 marks) 7 (f) Audio Formats.(5 marks)

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