1.1 Introduction to Human Machine Interface, Hardware, software and operating environment to use HMI in various fields.
1.2 The psychopathology of everyday things – complexity of modern devices; human-centered design; fundamental principles of interaction; Psychology of everyday actions- how people do things; the seven stages of action and three levels of processing; human error.
02 Understanding goal directed design
2.1 Goal directed design; Implementation models and mental models; Beginners, experts and intermediates – designing for different experience levels; Understanding users; Modeling users – personas and goals.
3.1 benefits of a good UI; popularity of graphics; concept of direct manipulation; advantages and disadvantages; characteristics of GUI; characteristics of Web UI; General design principles.
04 Design guidelines
4.1 perception, Gesalt principles, visual structure, reading is unnatural, color, vision, memory, six behavioral patterns, recognition and recall, learning, factors affecting learning, time.
05 Interaction styles
5.1 menus; windows; device based controls, screen based controls;.
6.1 text messages; feedback and guidance; graphics, icons and images; colours.