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Gaming Architecture & Programming : Question Paper Dec 2014 - Information Technology (Semester 8) | Mumbai University (MU)
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Gaming Architecture & Programming - Dec 2014

Information Technology (Semester 8)

TOTAL MARKS: 100
TOTAL TIME: 3 HOURS
(1) Question 1 is compulsory.
(2) Attempt any four from the remaining questions.
(3) Assume data wherever required.
(4) Figures to the right indicate full marks.
1 (a) Explain Game design principles.(5 marks) 1 (b) Explain Hardware abstraction.(5 marks) 1 (c) What are Research goals?(5 marks) 1 (d) Explain Game development issues.(5 marks) 2 (a) Explain Game design process.(10 marks) 2 (b) Which are the core group involved in software factory? Explain.(10 marks) 3 (a) Explain Architecture Styles.(10 marks) 3 (b) Explain various Aspects, Bugs and errors of game.(10 marks) 4 (a) Explain smart pointers with example.(10 marks) 4 (b) Explain seven golden principles.(10 marks) 5 (a) What are the game development tools and platforms to deploy game?(10 marks) 5 (b) What is Source Control? Explain functions provided by source control.(10 marks) 6 (a) Explain basic mouse Interaction methods and user controls.(10 marks) 6 (b) Explain steps in Game Loop.(10 marks)


Solve any four following:

7 (a) Sprites(5 marks) 7 (b) Scene Graph(5 marks) 7 (c) Get Message(5 marks) 7 (d) Resource File builders(5 marks) 7 (e) Direct Draw objects.(5 marks)

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