Steps in design process
- Requirements : What is there and what is wanted
- Analysis : Ordering and understanding
- Design: What to do and how to decide
- Iteration and prototyping : Getting it right and finding what is really needed
- Implementation and deployment : Making it and getting it out there
User Focus:
1.Know your user
i. Who are they? (Young/old/experienced/new)
ii. Talk to them
- Structured interviews (job/life)
- Open ended discussions
iii. Watch them
- How they spend day?
- What they do?
- What they are using?
- What they say?
iv. Use your imagination
- Many users cannot be involved throughout the design.
2.Persona
- Description of an example user - Not necessarily a real person
- Use as surrogate user-What would they think?
- Details matter-Makes the example user real
3.Information Collection Techniques
i. Direct Methods
- Individual face-to-face interview
- Telephone interview or survey
- Traditional focus group
- Facilitated team workshop
- Observational field study
- Requirements prototyping
- User-interface prototyping
- Usability laboratory testing
- Card sorting for websites
ii. Indirect Methods:
- Use intermediary between developer and user. Intermediary may be electronic or another person.
- MIS intermediary
- Paper survey or questionnaire
- Electronic survey or questionnaire
- Electronic focus group
- Marketing and sales
- Support line
- Email or bulletin board
- User group
- Competitor analysis
- Trade show
- Other media analysis
- System testing
Scenarios:
i. Scenarios are stories for design to communicate with others, validate other models, and understand dynamics.
ii. Linearity
- Time is linear
- Don’t show alternatives
iii. What will the users want to do?
iv. Step-by-step walk through
- what can they see
- what do they do
- what are they thinking
v. Use and reuse throughout design
Explore the depths:
i. Explore interaction-What happens when?
ii. Explore cognition-What are the users thinking?
iii. Explore architecture -What is happening inside?
Use scenarios to:
i. Communicate with others
- Designers, clients, users
ii. Validate other models
- ‘Play’ it against other models
iii. Express dynamics
- Screenshots – appearance
- Scenario – behaviour
Four Golden Rules:
i. Knowing where you are
- State of system – e.g. Downloading now.
ii. Knowing what you can do
iii. Knowing where you are going
- or what will happen- X-Enter,X-Exit,Icons
iv. Knowing where you’ve been
Levels:
i. Widget choice –How to use them.
ii. Screen design –
- Find things on screen, understand logical grouping of buttons.
iii. Application navigation design
- What will happen? When?
- Where you are in interaction
iv. Environment